The third part analyzes the relation of pronunciation and meaning between the sound component and the characters.
第三部分描述示音构件系统,主要是分析示音构件与其所构成的字在音义上的关系。
参考来源 - 西周金文有音合体字考察·2,447,543篇论文数据,部分数据来源于NoteExpress
Optimised the consumption of resources by the sound component.
优化音效组件的资源消耗。
Once sound files are imported, they can be attached to any GameObject. The Audio file will create an Audio Source Component automatically when you drag it onto a GameObject.
一旦声音文件被导入,它们可以被附加到任何游戏对象上。当你将它拖到一个游戏对象上时,音频文件将自动创建一个音频源组件。
The information component of sound will be improved: sound ambiance will relay important information that concerns the combat ambiance to the player.
声音的信息组件将会得到改善:如果有注重战斗氛围的玩家,那么声音的氛围将会给他传递重要的信息。
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